Technical Projects
I build immersive experiences that enhance learning and creativity
Cypherspace
Developing an educational VR experience centered on teaching the history of hip-hop through embodied, movement-based learning. (See more)
VR Environment Design
Constructing 3D virtual environments based on historical artifacts for a VR experience about the histories of Independent Black Institutions
Social Conjurer
Contributed to the development of Social Conjurer, GenAI-augmented 3D scene co-creation tool. (See more)
DOWNTOWN
Contributed to the development a narrative-driven game about a tiny chick on a journey back home, using iterative playtesting to refine its story, mechanics, and design. (See more)
SculptAR
Used AR to cultivated participatory visitor experiences within a museum context through the development of an app that allowed participants to create their own AR sculptures. (See more)
Smart Primer: AR Outdoor Learning Application
Contributed to the development of AR features within a narrative-based tutoring system that adapts to user’s environment. (See more)
Spring Rise Up: A Dance Sensorium
As an assistant technologist working on Raissa Simpson’s Ode to Intimacy (2025) piece, I created real-time, motion-responsive visuals using Kinect and TouchDesigner. (See more)
Machine Learning Maze
Explored machine learning in gaming by creating a physical maze that users could interact with using gestures that they determined. (See more)
AR for Spatial Learning
Designed and developed an AR application for spatial learning that teaches young learners about measuring volume. (See more)
00FFFF: A Generative Art Project
Created a blog of generative art pieces as part of my process of learning more about net art, a movement of art that can only be experienced or have meaning within a web environment. (See more)
Code_Adventure
Designed and developed an educational game titled, "Code_Adventure" that introduces players to the basics of Python through completing a variety of levels with instructions written in code and uses gamification to motivate students to learn. (See more)
Experiencing the Book of Fortresses through Virtual Reality
Linked historical and modern data by using VR to compare differences in architectural drawings of fortresses and 3D data of their surviving fortress counterparts. (See more)
Book of Fortresses
Spatially reconstructed an exceptional architectural source from early modern Portugal called the Livro das Fortalezas (Book of Fortresses) through the creation of 3D Models. (See more)
3D Still Life
Create a three dimensional still life of a Viola for a project in my 3D Modeling and Animation course using Autodesk Maya. (See more)