Technical Projects

I build immersive experiences that enhance learning and creativity

Cypherspace

Developing an educational VR experience centered on teaching the history of hip-hop through embodied, movement-based learning. (See more)

VR Environment Design

Constructing 3D virtual environments based on historical artifacts for a VR experience about the histories of Independent Black Institutions

Social Conjurer

Contributed to the development of Social Conjurer, GenAI-augmented 3D scene co-creation tool. (See more)

DOWNTOWN

Contributed to the development a narrative-driven game about a tiny chick on a journey back home, using iterative playtesting to refine its story, mechanics, and design. (See more)

SculptAR

Used AR to cultivated participatory visitor experiences within a museum context through the development of an app that allowed participants to create their own AR sculptures. (See more)

Smart Primer: AR Outdoor Learning Application

Contributed to the development of AR features within a narrative-based tutoring system that adapts to user’s environment. (See more)

Spring Rise Up: A Dance Sensorium

As an assistant technologist working on Raissa Simpson’s Ode to Intimacy (2025) piece, I created real-time, motion-responsive visuals using Kinect and TouchDesigner. (See more)

Machine Learning Maze

Explored machine learning in gaming by creating a physical maze that users could interact with using gestures that they determined. (See more)

AR for Spatial Learning

Designed and developed an AR application for spatial learning that teaches young learners about measuring volume. (See more)

00FFFF: A Generative Art Project

Created a blog of generative art pieces as part of my process of learning more about net art, a movement of art that can only be experienced or have meaning within a web environment. (See more)

Code_Adventure

Designed and developed an educational game titled, "Code_Adventure" that introduces players to the basics of Python through completing a variety of levels with instructions written in code and uses gamification to motivate students to learn. (See more)

Experiencing the Book of Fortresses through Virtual Reality

Linked historical and modern data by using VR to compare differences in architectural drawings of fortresses and 3D data of their surviving fortress counterparts. (See more)

Book of Fortresses

Spatially reconstructed an exceptional architectural source from early modern Portugal called the Livro das Fortalezas (Book of Fortresses) through the creation of 3D Models. (See more)

3D Still Life

Create a three dimensional still life of a Viola for a project in my 3D Modeling and Animation course using Autodesk Maya. (See more)