Research
Featured Work
Cypherspace: Designing for Embodied Learning in Immersive VR
Situated in arts & humanities education, we are investigating how VR can cultivate joyful learning experiences through meaningful movement-based interaction. We present Cypherspace, a system that engages learners with the history of hip-hop through embodied learning activities. The project aims to promote a more active paradigm for VR education experiences. Art by: Grace Wang

Supporting Technology Career Interest and Prosocial Attitudes through Virtual Reality Co-creation in the Classroom
Cyan DeVeaux, Kai Frazier, James A. Landay, Jeremy Bailenson. In Proc. IEEE International Symposium on Mixed and Augmented Reality (ISMAR) ’26 Adjunct (TeacXR ’26).
Grounded in creative learning and culturally responsive computing, this case study investigates the use of virtual reality (VR) co-creation as a meaningful context for K-12 students' engagement with spatial computing.

Social Conjurer: Multi-User Runtime Collaboration with GenAI in Building Virtual Reality Worlds
Amina Kobenova*, Cyan DeVeaux*, Samyak Parajuli*, Andrzej Banburski-Fahey, Judith Amores, Jaron Lanier. In Proc. ACM Symposium on Virtual Reality Software and Technology (VRST) '25.
We present Social Conjurer, a system and framework that enables real-time, AI-augmented creation of virtual 3D environments for multiple users.

Audiovisual Realism in MR: Investigating the Effects of Room Acoustics on Co-Presence with Photorealistic Avatars
Cyan DeVeaux, Elizabeth H. Hall, Andy J. Shaw, Andrew Frederick Francl, Paulus van Horne, Frank M. Nieuwenhuizen, Sebastià V. Amengual Garí, Madeline Huberth. In Proc. IEEE Conference on Virtual Reality and 3D User Interfaces (VR) '26.
In this exploratory, within-subjects study, we investigate the effects of audio quality on co-presence and associated experiential outcomes during avatar-mediated conversations in MR.

Black Immersive Virtuality: Racialized Experiences of Avatar Embodiment and Customization Among Black Users in Social VR
Cyan DeVeaux, Eugy Han, Zora Hudson, Jordan Egelman, James A. Landay, Jeremy N. Bailenson. In Computers in Human Behavior, 2025.
Leveraging Intersectional Tech and the Virtual Identity Discrepancy Model as frameworks, we report on findings from an interview study and experimental study aimed at understanding the avatar embodiment experiences of Black users on VRChat, a social VR platform.

An Exploratory Investigation into the Language of Social VR
Cyan DeVeaux, David M. Markowitz, Eugy Han, Mark R. Miller, Jeffrey T. Hancock, Jeremy N. Bailenson. In Journal of Language and Social Psychology, 2024.
We explore language patterns as a behavioral link to presence in VR using an exploratory text analysis of over 4,800 min of conversation in social VR, consisting of over 130,000 spoken words from 126 participants.

Selected Publications
Journal Articles
Explaining Age Differences in Virtual Reality Education Outcomes through Presence and Pedagogical Agent Perception
Under review.
Black Immersive Virtuality: Racialized Experiences of Avatar Embodiment and Customization Among Black Users in Social VR
Computers in Human Behavior, 2025.
Five Canonical Findings from 30 Years of Psychological Experimentation in Virtual Reality
Nature Human Behaviour, 2025.
Presence and Pronouns: An Exploratory Investigation into the Language of Social VR
Journal of Language and Social Psychology, 2024.
Seeing the World through Digital Prisms: Psychological Implications of Commonplace Use of Passthrough Video in Mixed Reality
Technology, Mind, and Behavior, 2024.
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality
Cyberpsychology, Behavior, and Social Networking, 2023.
People, Places, and Time: A Large-Scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse
Journal of Computer-Mediated Communication, 2023.
Conference Proceedings
Self-Similar Avatars Increase Self-Presence but Decrease Playfulness while Dancing in Social Virtual Reality
Under review.
Supporting Technology Career Interest and Prosocial Attitudes through Virtual Reality Co-creation in the Classroom
ISMAR 2026 (TeacXR).
Audiovisual Realism in MR: Investigating the Combined Effects of Room Acoustics and Avatar Realism on Co-Presence
IEEE VR 2026.
To Tango or to Disentangle? Making Ethnography Public in the Digital Age
CSCW 2026.
Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning
CHI 2023.
Collaborative Tasks in Immersive Virtual Reality Increase Learning
CSCL 2023.
Other Publications
Social Conjuring: Runtime Multi-User Collaboration with AI in Building Virtual 3D Worlds
VRST 2025.
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research
SIGGRAPH Spatial Storytelling 2025.
Techno-Ratchery: How Cita’s World Innovated Black Digital Engagement
Forthcoming in A 90s Kind of World: Black Girls’ and Women’s Popular Culture.
Descriptive Linguistic Patterns of Group Conversations in VR
IEEE VR Workshops 2023.
Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR
CSCW 2023.
Learning about VR in VR
XRDS, 2022.
Expanding Education through Virtual Reality
The Future of Online Education, 2022.