Research

I research how people learn, connect, and express themselves through immersive technologies

Immersive Learning

I design and study immersive environments that support education. This work examines how embodied interaction and spatial presence can foster novel forms of learning,

Selected Publications:

DeVeaux, C., Frazier, K., Landay, J.A.., & Bailenson, J.N. (under review) Supporting Technology Career Interest and Prosocial Attitudes through Culturally Responsive, VR Co-creation in the Classroom

DeVeaux, C., Han, E., Queiroz, A.C.M., & Bailenson, J.N. (under review) Explaining Age Differences in Virtual Reality Education Outcomes through Presence and Pedagogical Agent Perception.

Queiroz, A., McGivney, E., Liu, S. X., Anderson, C., Beams, B., DeVeaux, C., ... & Bailenson, J. N. (2023). Collaborative tasks in immersive virtual reality increase learning. In Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning-CSCL 2023, pp. 27-34. International Society of the Learning Sciences. [link]

Cheng, A. Y., Ritchie, J., Agrawal, N., Childs, E., DeVeaux, C., Jee, Y., ... & Landay, J. A. (2023). Designing immersive, narrative-based interfaces to guide outdoor learning. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-22). [link]

DeVeaux, C., & Bailenson, J. (2022). Learning about VR in VR. XRDS: Crossroads, The ACM Magazine for Students, 29(1), 14-19. [link]

Han, E., Miller, M. R., DeVeaux, C., Jun, H., Nowak, K. L., Hancock, J. T., ... & Bailenson, J. N. (2023). People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse. Journal of Computer-Mediated Communication, 28(2), zmac031. [link]

Collaboration & Co-presence

I study co-presence and co-creation in virtual worlds, examining how people build and communicate together within shared immersive spaces.

Selected Publications:

DeVeaux, C., Hall, E. H., Shaw, A. J., Francl, A. F., van Horne, P., Nieuwenhuizen, F. M., ... & Huberth, M. (2026, March). Audiovisual Realism in MR: Investigating the Effects of Room Acoustics on Co-Presence with Photorealistic Avatars. In 2026 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 552-562). IEEE. [link]

Kobenova, A.*, DeVeaux, C.*, Parajuli, S.*, Banburski-Fahey, A., Amores, J., & Lanier, J. (2025, November). Social Conjuring: Multi-User Runtime Collaboration with GenAI in Building Virtual Reality Worlds. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology (pp. 1-3). [link]

DeVeaux, C., Markowitz, D. M., Han, E., Miller, M. R., Hancock, J. T., & Bailenson, J. N. (2024). Presence and pronouns: An exploratory investigation into the language of social VR. Journal of Language and Social Psychology, 43(4), 405-427. [link]

DeVeaux, C., Markowitz, D. M., Han, E., Miller, M. R., Hancock, J. T., & Bailenson, J. N. (2023, March). Descriptive linguistic patterns of group conversations in VR. In 2023 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW) (pp. 785-786). IEEE. [link]

Embodiment & Identity

Through both qualitative and experimental work, I investigate how design choices in immersive systems influence how people feel seen and experience avatar embodiment in digital spaces.

Selected Publications:

Kim, S., DeVeaux, C., Tao, Y., Srirangarajan, T., & Bailenson, J. (2025, August). BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research. In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Spatial Storytelling (pp. 1-3). [link]

DeVeaux, C., Han, E., Hudson, Z., Egelman, J., Landay, J. A., & Bailenson, J. N. (2025). Black immersive virtuality: Racialized experiences of avatar embodiment and customization among Black users in social VR. Computers in Human Behavior, 168, 108639. [link]

DeVeaux, C., Han, E., Landay, J. A., & Bailenson, J. N. (2023). Exploring the relationship between attribute discrepancy and avatar embodiment in immersive social virtual reality. Cyberpsychology, Behavior, and Social Networking, 26(11), 835-842. [link]