Cypherspace: Joyful Learning through Social Engagement and Embodied Interaction in VR
Situated in teaching about the history of hip-hop, this project is exploring how virtual reality can cultivate joyful learning experiences through meaningful embodied interaction and social engagement.
Social Conjuring: Multi-User Runtime Collaboration with GenAI in Building Virtual Reality Worlds
During my internship at Microsoft, my team and I developed Social Conjurer, a technical framework for GenAI-augmented 3D scene co-creation, enabling multiple users to collaboratively build and modify virtual worlds in real-time.
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research
In collaboration with Scarlett Kim with the Center for Unclassifiable Technologies and Experiences, we bring both theatrical and theoretical perspectives to “virtual puppetry”—exploring how individuals shape their digital representations and vice versa.
Mind, Body, Avatar: The Role of Avatar Representation on Dancing in Social VR
This study explores how digital avatars influence shape how people feel and move while dancing in VR.
Black immersive virtuality: Racialized experiences of avatar embodiment and customization among Black users in social VR
Through mixed-methods studies, we uncover how racialized, avatar-based inequities impact psychological and social experiences, offering new insights and design implications for more inclusive social VR environments.
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Situated in the first and largest classes to take place mostly in VR, we conducted a longitudinal field study to systematically examine how social dynamics evolve over time in collaborative virtual environments
How Cita's World Innovated Black Digital Engagement
We insert BET’s Cita’s World into the canon of Black media studies, highlighting the show as a pioneering effort in VR for entertainment.
[forthcoming]